AI Insights · Timothy · April 2022
Top 5 Boxing Games Performance in Ecuador - Q1 2022
Analyzing the performance of the top 5 boxing games on a unified platform in Ecuador during Q1 2022, highlighting trends in downloads, revenue, and active users.
In Q1 2022, the top 5 boxing game applications in Ecuador showed varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared.
Punchy Race: Run & Fight Game experienced a significant decline in weekly downloads, starting from over 22K in early January and dropping to just 1K by the end of March. Active users also followed a similar downward trend, starting at nearly 32K and decreasing to around 6.7K by the end of the quarter. Notably, the game did not generate any revenue during this period.
EA SPORTS™ UFC® Mobile 2 showed a strong start with weekly downloads peaking at approximately 12.5K at the end of January. However, downloads gradually decreased to about 2.9K by the end of March. Active users peaked at around 13.3K in early February but saw a steady decline to just over 4.1K by the end of the quarter. Revenue was sporadic, peaking at $25 in late March.
Punch Bob had a relatively stable performance in terms of downloads, starting with around 510 at the end of December and peaking at about 2.5K in mid-March. Active users increased from 911 in late December to a peak of approximately 3.9K in mid-March. The game did not generate any revenue during this period.
Gym Heros: Fighting Game saw a steady decline in weekly downloads, starting at about 2.5K at the end of December and dropping to just over 1.2K by the end of March. Active users also saw a decline from roughly 8K in late December to about 4.2K by the end of March. Similar to other games, no revenue was generated during this period.
Real Boxing 2 experienced a gradual increase in downloads, starting at 402 in late December and peaking at approximately 2.8K in early March. Active users followed a similar upward trend, increasing from 706 in late December to around 4.2K by early March. Revenue peaked at $26 in late January but remained relatively low throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.